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Watching Over D.Va (Sexy Cosplay Tales Book 2)

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Micro Missiles: When activated, D.Va's mech will launch a volley of missiles after a short cast time. The missiles will travel in a straight line and hit the first solid target. The ability can be activated in all actions and can't be stopped until D.Va is stunned or the mech is destroyed. The missiles can damage the D.Va who fired them. D.Va is able to distract potential targets, leaving them open to easier shots from an allied Widowmaker. D.Va is a very complimentary tank for Echo. You're both capable of large amounts of burst damage, so you should have no trouble securing a kill or two when you dive. Follow her calls and keep close to her, so she can shield you with Defense Matrix.

D.Va's high damage in her mech is useful against Tanks. Due to their large size and slow speed, the burst damage of Micro Missiles and Fusion Cannons can chew through a lot of health. Hana Song grew up playing classic games with her father, himself a former professional gamer during his younger years. [7] He was the one that introduced her to StarCraft, and her undeniable skill helped lay the foundation for her eventual e-sports victories in other games. [8]

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Combining the ability with primary fire can ensure a kill on an isolated enemy. It is less effective when used on a group of enemies, but still provides a strong pressure and enough damage to gain a great amount of ultimate charge. Using Boosters in combination with Fusion Cannons can guarantee a kill on injured enemies who are trying to retreat. Developer Comment: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Strategize where and when to place a Self-Destructing mech. The 3 seconds countdown of Self-Destruct is long enough for your enemies to find cover or get behind a friendly Barrier. One effective tool is to use Boosters before Self-Destruct to send the Ultimate out from a blind spot towards a place where there is less cover. When Baptiste activates Amplification Matrix, your Fusion Cannons won't be too handy due to damage falloff. However, if you happen to be in Pilot Form, your Light Gun can deal tremendous damage at range when shot through the Amplification Matrix. If done from a safe location, this can be in easy way to get some long-range kills while also building your ultimate meter up to perform Call Mech. When out of the suit, D.Va's primary goal is to score as many headshots as possible, as fast as possible, to call her next mech. You may want to target a distant, large enemy such as Roadhog or an enemy D.Va to regain your ultimate charge. A well-timed EMP can shatter the barriers of a clustered enemy team, which can pave the way for a massive Self-Destruct. When planning this combo, it is best for the D.Va to initiate her ultimate first. When doing this, the enemy team may instinctively gather behind a friendly player, at which point the EMP will leave them vulnerable, whereas leading with EMP may cause the enemy team to split apart and flee, making it more difficult to hit everyone with Self-Destruct.D.Va's suit has sponsors all over it, which is a reference to the same advertising style of sponsors in Korean esports. Even though Defense Matrix will destroy all projectiles, it will not absorb beams such as Zarya's Particle Cannon, Mei's Endothermic Blaster, Moira's Biotic Grasp, or Symmetra's Photon Projector.

D.Va is a unique tank with some mobility. With very high health and Boosters, she can close a gap to the enemy with ease. She has high damage output at close-range, making her a strong fighter in a 1-on-1 match. Her Defense Matrix is useful against all incoming projectiles regardless of DPS, protecting her teammates from enemy fire. The Micro Missiles deal high amount of damage when used in close range. She is a dangerous flanker in the Tank class, dealing consistent damage to the enemy. Self-Destruct will wipe all opponents within the blast area. However, she doesn't have an extended barrier to properly protect her team like Reinhardt. She is also slow while firing, allowing the enemy to outrun her to disengage or move around her to distract her aiming. Both Fusion Cannons and Micro Missiles are ineffective against anything further than medium-range, meaning she can be outranged by the enemy before she even has a chance to close a gap with Boosters. The Light Gun does not have damage falloff, and is actually more effective than the Fusion Cannons at long range. D.Va's Police Officer skin was released in 2017, leading a number of players to vow to never play D.Va, linking the skin with police brutality. [21] Because she has high damage output at close range (as well as medium to long range with her Light Gun), D.Va should always attempt to focus on enemies affected by a friendly Zenyatta's Orb of Discord. If played right, you and your Zenyatta can take down one enemy after another. Just remember that Zenyatta has very low mobility, so don't leave him alone or you'll be begging for an enemy to ambush him. Due to Lúcio's high mobility and self-heal, it can be very difficult to definitively finish him off, even with your Micro Missiles. If you are being harassed by a Lúcio, it's often best to regroup with your team so one of your allies can deal with him.

D.Va's design and kit seems to take inspiration from Brit, one of the hero concepts created for the Overwatch pitch meeting. Succeeding in using Self-Destruct's explosion will fully charge D.Va's Call Mech ability. However, if your mech is blown off a cliff while the countdown is still going, you will not gain any ultimate charge. The mech will deal considerable damage around it upon impact, killing any low health character. However, you must make sure that you can safely return to the mech.

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